6 Co-op Platformers on Steam for Two Players

Lists · 7 min read

Compare six co-op platformers on Steam for two, from side-scrolling adventures to 3D teamwork, with setup details and drawbacks for each pick.

Choose Sackboy: A Big Adventure for a conventional 3D platforming journey, Unravel Two for side-scrolling movement and problem solving, or It Takes Two for a campaign built around a pair. If learning unusual controls together sounds more appealing than familiar jumping, look at Biped.

These co-op platformers on Steam for two offer different reasons to cooperate. Some let you travel through the same obstacles side by side; others ask you to combine abilities or coordinate a movement. The best fit depends on whether both players want to keep moving, stop to discuss a puzzle, or learn a new mechanic together.

We checked the official Steam listings on October 24, 2026. The recommendations and drawbacks below are editorial judgments based on those documented designs, rather than hands-on testing.

Match the game to your session

GameWhy choose it for two?Documented co-op setupMain consideration
Sackboy: A Big AdventureA shared 3D platforming campaignLocal and online, two to four playersNot exclusively designed around a pair
Unravel TwoTwo Yarnys traverse and solve problems togetherLocal; Remote Play Together listedRemote streaming needs a different setup from native online co-op
Rayman LegendsRunning, jumping, bosses, and musical stagesLocal, up to four; Remote Play Together listedTiming matters, especially in musical stages
Trine 4: The Nightmare PrinceCombine different heroes' tools to solve obstaclesLocal and online, one to four playersMore puzzle solving than uninterrupted jumping
It Takes TwoComplementary abilities throughout a two-player adventureLocal and online split-screenRequires a partner and interest in its relationship story
BipedCoordinate movement with separately controlled legsLocal and online two-player co-opLearning the controls is part of the challenge

Start with our local co-op vs online co-op on Steam guide if you are unsure which mode your arrangement needs. A game listing local cooperation does not by itself establish a native online invitation system.

1. Sackboy: A Big Adventure: for a shared 3D journey

Sackboy supports teams of two to four in local or online play. The official description says a party can play the whole game together, including levels specifically made for cooperation. Its platforming takes place across Craftworld, with a range of moves and gadgets. Official Steam listing.

This is our starting recommendation for a pair who want a platformer first: explore a stage, negotiate hazards, and continue the adventure together. Choose it when you both prefer the idea of inhabiting the same playful world over maintaining permanently separate specialist roles.

The trade-off is that this is a broader multiplayer adventure, rather than an exclusively two-person design. If your main requirement is that every encounter depend on the exact partnership between two characters, It Takes Two makes that premise more explicit. For Sackboy, the attraction is sharing the platforming journey, with dedicated cooperative challenges along the way.

2. Unravel Two: for side-scrolling movement and mutual support

Unravel Two features two Yarnys and documents local cooperation alongside jumping, sliding, swinging, and problem solving. Its Steam page also explicitly promotes Remote Play Together. Official Steam listing.

Choose it if you like the thought of discussing how to cross an obstacle, then putting that plan into motion. It is a useful candidate for a pair who want movement and puzzles in the same evening, rather than choosing between a pure jumping challenge and a largely stationary puzzle game. Its natural and urban environments also offer a different setting from the fantasy worlds elsewhere here.

The main practical drawback is the remote setup. Plan around the documented local mode or its listed streaming option; do not assume the latter works like a native online lobby. Our Steam Remote Play Together guide explains that arrangement. Someone who wants minimal connection setup should settle this before choosing the game for a session from separate homes.

3. Rayman Legends: for pairs who enjoy timing and momentum

Rayman Legends documents local cooperation for up to four players, so a pair fits within its supported group size. The official description highlights rescuing Teensies, boss encounters, and musical maps where actions follow the beat. Steam also lists Remote Play Together. Official Steam listing.

Pick it when both people are attracted to the act of platforming itself: reading an obstacle, timing an action, and trying a sequence again. The musical stages are a particularly useful deciding factor. If keeping pace with a rhythm sounds exciting to both of you, they give this selection a clear identity.

The drawback follows from that same appeal. A player who wants time to deliberate over every move may prefer Trine 4's puzzle emphasis. Agree on how you will handle repeated attempts, especially when one partner likes mastering a sequence and the other would rather move on. Check the store's third-party account requirement before planning your first launch, too.

4. Trine 4: The Nightmare Prince: for solving a route together

Trine 4 supports one to four players locally or online, with puzzles that adapt to the player count. Its three heroes contribute different tools: conjured objects, a sword and shield, and a grappling hook and bow. The official description emphasizes combining those abilities to open routes through obstacles. Official Steam listing.

Choose it for a pair who enjoy asking, “What could we build or combine here?” Having three heroes does not mean you need a third person; the documented player range includes two. The appeal is discussing a solution and using the available tools to make it work.

The trade-off is the balance of activities. This recommendation favors people who welcome pauses for experimentation alongside traversal. If your ideal platforming session is an ongoing test of jump timing, Rayman Legends is the more direct editorial match. If puzzles are the main attraction, our co-op puzzle games for two offers more alternatives.

5. It Takes Two: for a campaign centered on the partnership

It Takes Two is explicitly built for two players, with local or online split-screen cooperation. Cody and May gain connected abilities across the adventure while attempting to repair their fractured relationship. The store also documents a Friend's Pass. Official Steam listing.

This is our recommendation when you want the partnership to be the central design idea. Choose it if both people enjoy learning changing abilities and finding out how their roles fit together. It is especially relevant when you want a continuing campaign to return to with the same person.

The drawback is commitment to both a partner and the premise. It is not a solo fallback, and a story about relationship conflict may be a poor fit for someone seeking a cheerful backdrop with little narrative emphasis. For a remote session, read our It Takes Two Friend Pass guide before deciding what each player needs to install and own.

6. Biped: for learning to move together

Biped centers on cooperation between two robots. You control each robot's legs separately with two sticks or the left and right mouse buttons, using that movement to negotiate paths and interact with the environment. Steam lists both online and shared-screen co-op. Official Steam listing.

Choose it when the process of learning an unfamiliar control scheme sounds entertaining in its own right. This is the most unconventional movement pick here: the question is as much how you move as where you need to go. It suits partners who can describe a plan, make a mistake, and enjoy another attempt together.

That control scheme is also the main reservation. Familiarity with other platformers does not automatically mean this approach will suit you. If either player is already frustrated by unusual movement controls, choose a more familiar platforming premise instead. Treat Biped as an invitation to learn together, rather than assuming its small robot characters guarantee an effortless session.

Choose the kind of retry you both enjoy

Before committing, discuss what makes a failed attempt enjoyable. One pair may love practicing a timed sequence; another may prefer changing a plan after a puzzle experiment. That distinction is more useful than assuming every colorful cooperative game asks the same thing of its players.

Then confirm the exact mode and intended input arrangement on the current store page. These selections establish documented features, while your controllers, connection, and comfort with the controls still need checking on your own setup. Pick a game whose central activity appeals to both people, and leave room to learn at the slower player's pace.

Sources

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